![]() ![]() Newer and different iterations of the map emerged with different lane structures and other perks. Killing enemy heroes and AI controlled enemies awards players minerals, which functioned as the mod's currency. It featured an initial roster of 8 hero units, without any particular special abilities. There was very little terrain outside these lanes. When an MMO has this theme of chosen ones I find it detracts from that feelingĮQ next looks like it'll bring in some new innovations which we havnt really had since the spatial combat shift.In Aeon, a regular player controlled a single hero unit fighting amidst AI-controlled enemies in three lanes. When I play raiderz I know Im just one mercenary kicking giant monster butt. However you also have to keep adding things to it over time and its best to make the player feel like a small part of the whole. You have to have an interesting an engaging world and some MMOs do. That said, a combat system can not carry an MMO forever. I recently tried out Rift which has an interesting world but really Im just sick to death of hotkey based MMOs. IMO the MMO genre needs a great deal of innovation and the move toward spatial combat systems like Raiderz, neverwinter (although it has other issues), and Tera online is more engaging to me. You can only kill the same old monsters till you reach a gestalt and can do every boss fight perfectly. ![]() I also played Raiderz since it was in the closed beta but I recently walked away from it because it was just the same old thing all over again. I quit wow almost a year ago for the fifth time because I do care about the story of the world but I could care less about staying in it to play the game. The reason why people are getting into MMOs more (IMO) is because many of the quintesential MMOs we think of have gotten stale. Better that you have a sort of de facto understanding of what people think a term means than a strict literal definition. Like you could call Sim City a Role Playing Game. It's like some people will take "RPG" to literally mean "Role Playing Game", but you can use that to describe almost anything. And of course a lot of games do use that word in that way. So if a game today uses the term strafe to mean what prospective players think it means, sidestep, then even though they're "wrong" from a technical standpoint, they've got their message across correctly. But the vast majority of gamers will take the word "strafe" to mean "sidestep" (iirc it was the original Doom that first used the term in this way). For instance, the word "strafe" means to fire down on a ground target from an aerial platform (e.g. For instance Hi-Rez, the guys who make SMITE, advertise the game as a "MOBA", and upon seeing that prospective players (those who are familiar with other games in the genre) tend to understand more or less what the game is about. What's important is that people understand what's meant by the term. But I just think of MOBA as a single word, like "Mow-Bah" and don't worry about the literal meaning. It should be like "Multiplayer Team-Based Tower Defense" or something. Click to expand.If you take it as "Multiplayer Online Battle Arena" then yeah, it's a bit of a silly name. ![]()
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